• How I Invented An AI-Powered Gadget Before Age 16

    When Siddharth Mazumdar was just 14, a life-changing event inspired him to invent a better way for injured people to get help during accidents. A year later, he invented Newton’s Meter and by age 16, had gotten Newton’s Meter out in the market. Today, Siddarth is still just 17 but Newton’s Meter is a patented, CE and FCC certified device you can buy for personal or industrial use. We just had to ask him how he did it. 

    “The world is getting more uncertain thus the adaptability gained from entrepreneurship is key.”

    Q: Hi Sidd! Thank you for being here today! For those who don’t yet know you, could you introduce yourself: Who are you and why did you decide to start making your safety device, Newton’s Meter? 

    A: Hi there! I’m the Founder of Newton’s Meter, an AI-powered personal safety startup that significantly reduces medical response times, facilitating the saving of lives. I’m also a current JC 2 student in St. Andrew’s Junior College. When I was overseas 4 years ago, a young food delivery rider had crashed in the vicinity and passed away as it was late and he was unconscious upon impact. Had he received help, he would be among us today. This made me resolve to help people call for help even when they cannot.

    How does Newton’s Meter work?

    Newton’s Meter first forms an AI profile of a person to determine the threshold at which falls and crashes may be dangerous to them. Then, we detect these accidents and emergencies using accelerometers and 9 DOF sensors, the moment this is detected we use a BLE connection to the phone and use the phone to cellularly transmit information of the accident to 10 contacts, together with the GPS location and the victim’s blood group and diabetic status.

    This is Newton’s Meter.
    This is Newton’s Meter.

    How is it you know how to create a mechanically functional, AI-equipped gadget? Was it something you studied in school or something you picked up on your own?

    I attended a few seminars on IoT which helped me visualise the concept, but the technical details were fine-tuned in close collaboration with my technical team.

    Can you talk us through the process of making and getting Newton’s Meter to market? What did you do first, and next and so on and so forth?

    First, we had to build the Proof of Concept (POC), essentially our first prototype. Next, we had to move on to the Proof of Value (POV), which was a market-ready prototype, so effectively the POC but with improvements in design as well as being significantly smaller in size. Then, we had to get certifications to sell, such as CE and FCC. Next, to introduce it to the market we had to go to trade shows, we went to CES 2019 and 2020, the biggest technological exposition in the world. We also did online outreach with ChannelHub, where I won the Pitch-your-Product Award.

    Did your young age present you with unique problems along the way?

    Very mildly so, when people first saw me, they didn’t think that I was an entrepreneur. However, once I started speaking, people listened intently due to the value of the idea. Tech in general is a pretty open-minded field and as long as you can create value, people will be inclined to take you seriously, regardless of age.

    How did you find and acquire the parts required to make Newton’s Meter?

    We mainly sourced parts from the USA and the Nordic countries and manufactured it in Singapore. 

    Sidd at CES 2020, exhibiting Newton’s Meter.
    Sidd at CES 2020, exhibiting Newton’s Meter.

    How many months or years did you take in total to figure out how to get Newton’s Meter to work? How many failed prototypes did you have and how much money did you have to spend?

    To reach the first prototype it took us around a year. We didn’t have failed prototypes per se because we went very systematically, but doing it that way also meant that it took a little more time. We used around half a million dollars or so and we pooled this up from our savings, external investments, as well as most importantly, competitive grants from Enterprise Singapore.

    What was your routine like when you were thick in the midst of creating Newton’s Meter?

    I was concurrently in school so I mainly went down for weekly meetings, where we had reports and discussed progress and developments. Beyond that, I also tried to go down physically around twice a week to both learn and guide but when the scholastic workload became heavier due to my Triple Science stream, I had to do this via teleconferencing.

    Which 3 objects or people were most useful during then? 

    Firstly, my Dad. He is a business consultant and helped me tremendously in relation to liaising and headhunting and helped me connect with all the engineers.

    Next would be my branding expert Jacky. While the technology is crucial, the branding is also equally important when building a startup and Jacky’s years of experience were invaluable.

    Finally and most importantly, I would say it’s Enterprise Singapore, they supported us not only through monetary grants but also provided us outreach opportunities that greatly raised our profile.

    Which place was most useful?

    Block 71, Ayer Rajah Crescent. This was where I got inspired to connect my ideas with technology and in the vicinity of which all the development was done.

    Who were your role models? 

    Benjamin Franklin and Sir Tim Berners-Lee

    What did you learn from having made a functioning new invention that you didn’t know before? How did doing so change you as a person?

    I learned that we always have the ability to make a difference regardless of the odds. It’s an oft quoted figure that 3% of startups succeed and this terrifies many people but honestly, as long as you’re committed to your goal, anything is possible. Having a clear vision and sense of purpose is more important than age or background. 

    I used to think that we just had to accept things as they were, entrepreneurship showed me that I could have an impact if I put my mind to it.

    If you could go back and replay your entire process of inventing Newton’s Meter all over again, what would you do differently?

    I would have spent some more time getting to know my team as people from the get-go, instead of being so focused on the work. This would help break the ice a lot earlier and we would forge friendships right from the start.

    What advice do you have for those who are hoping to invent and engineer their own devices too?

    Delegate, don’t try to do everything on your own, everyone has their own strong suits. It may be visualisation, engineering, marketing, etc. Find your strength and capitalise on it, but don’t try to reinvent the wheel and step back when necessary.

    Next, always find ways to manage your stress, it could be your sports, games, movies, anything. This is because stressed people tend to be frustrated and this can lead to an inconducive (and unenjoyable!) work environment.

    What’s the worst advice you’ve been given, or have heard people giving, with regards to making devices? And what’s the best? 

    The worst advice is that money is everything. As far as startups are concerned, that’s unsustainable as there’s an arduous development window, so unless you feel purpose as well as interest in what you do, you won’t be able to persevere.

    The best advice is that your product is ultimately a service to the consumer. Looking at it from this perspective really allows you to empathise and make things that bring value to people’s lives.

    Sidd and his team having an intense discussion about Newton’s Meter.
    Sidd and his team having an intense discussion about Newton’s Meter.

    Lastly, are many of the teens your age inventing things too? If not, why do you think you did it while they didn’t? 

    Not many that I know of. I think for one, it’s the lack of technical knowledge, and if someone’s not familiar with our ecosystem, it can be rather daunting as you don’t know that there are experts who can help. Secondly, it’s the fear of the entrepreneurial process itself and the uncertainty it brings. For this, all I have to say is that the world is getting more uncertain thus the adaptability gained from entrepreneurship is key.

    Sidd is presently focusing on his studies (“So that I’ll be better prepared for university and make the most of my learning there, such that it can be used in my work.”) and looking forward to a career in the public service. He hopes to be a catalyst for entrepreneurs the way the people at Enterprise Singapore were for him some day. You can contact him personally on LinkedIn, view his invention at www.newtonsmeter.com, or ask him anything using the comment box below.

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    Photographs courtesy and copyright of Siddharth Mazumdar. Interviewer: Sy
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  • This is Choo Bin Yong.

    How I Made A Video Game All By Myself

    At 29, when Choo Bin Yong was trying to start an animation company with a friend and doing animated films online, he thought of doing a 3D game and began working on it on his own. 3 years later, he self-published the finished game on his own as well. Now that it’s been 6 months since then, we asked him why and how he did it all by himself. 

    “I am using a plugin called ‘Playmaker’ for Unity that helps me with programming the game visually without the need to understand coding.”

    Q: Hi Choo! How did you end up as a game publisher and designer? Was it a lifelong dream or pure chance?  

    Making games is something that I always wanted to do ever since I first saw a CGI cutscene from a video game but I started with pursuing 3D animation which later went to game development.  It was always a dream of mine to create a 3D game.

    What certifications, training or experience does a person need to be qualified to be a publisher and designer of games, and how did you acquire those yourself?

    I didn’t have any training or education in game development but is self-taught. I studied 3D animation in NAFA which helps with the creation part of the process but the things related to game design are mostly self-taught and through personal gaming experience.

    A screenshot taken during the making of There Is No Tomorrow.
    A screenshot taken during the making of There Is No Tomorrow.

    You designed the video game, There Is No Tomorrow, all by yourself in 3 years and published it all on your own too. Why and how did you do that? 

    It is my first 3D game so it’s something that I have to start on my own. It is difficult to find someone to work together with when there is no budget nor can I promise that the game will be financially successful. I think that making a game solo isn’t quite as difficult as people think because these days, game engine software is being modified to allow designers and artists to be able to use it to make games without much coding/programming knowledge.

    Would it have been easier to sell the game to a publisher and hire collaborators to work on it?

    The game development process took too long by which time when the game was almost finished, I felt that it was too late to approach a publisher. At the same time, I was also curious about whether self-publishing can be good. Also, I felt that it could be difficult to find a good publisher for my game.

    Can you tell us a little about There Is No Tomorrow? What kind of game is it and what’s the end goal?

    There Is No Tomorrow is a third-person adventure/action game. You play as a student who time-traveled into the future apocalyptic world. The main gameplay consists of stealth and action that either requires players to sneak past the enemy or to take them out. 

    Which 3 aspects of creating There Is No Tomorrow were most difficult for you and which 3 aspects did you enjoy the most?

    The cutscenes were tedious to make because most of them required character animations. The 2nd most difficult aspect is fixing the bugs and the third will be the game design. 

    I enjoyed making the movement animations for the characters and AI because it feels satisfying to see them come ‘alive’. I also had fun with programming the AI and the combat system.

    A screenshot of the finished game, There Is No Tomorrow.
    A screenshot of the finished game, There Is No Tomorrow.

    Which 3 objects/people were most useful for you when you were creating There Is No Tomorrow? And which place was most useful? 

    I am using a plugin called ‘Playmaker’ for Unity that helps me with programming the game visually without the need to understand coding. 

    Now that your game is at last out, how do you feel? 

    I feel relieved that the game is finally out but also disappointed with how the game performed financially.

    What has the response to your game been like? 

    At the beginning of the launch, the response wasn’t good because of the bugs in the game and unpolished levels but eventually, they got patched up. 

    What did you learn from creating a game all by yourself that you didn’t know before?

    I learned everything from building a 3D game to selling a game online. Previously I was not knowledgeable about selling things online but with this game, I am starting to get some experience. One other thing I learned is to realistically manage the scale of my game so it is possible to finish it.

    This is Choo Bin Yong.
    This is Choo Bin Yong.

    What advice do you have for those thinking of being indie game publishers and making and owning their own video games too? 

    My advice is to start a project that you will be confident of finishing. So it means to understand the scale of your game and how realistic it is for you to finish it. I think most indie developers start off with their projects being too ambitious and end up failing to finish it.

    What’s the best advice about game-making you’ve been given or heard, and what’s the worst? 

    The best advice I heard is to prepare a list of journalists’/reviewers’ personal or business emails and to promote your game to them.

    Lastly, what’s next for you and will you ever be open to collaborators? 

    Right now I am developing a few games that are more focused on story and culture. 

    I am already collaborating with a composer and a sound designer for my current project and will be open to more collaborators for my other projects.

    There Is No Tomorrow is presently available on Steam!
    There Is No Tomorrow is presently available on Steam!

    Choo’s goal for the future is to make several successful games and launch them on different platforms such as Xbox and Switch. You can find out more about him on his website, koexstudio.wordpress.com or ask him questions about designing games solo using the comment box below.

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    Photographs courtesy and copyright of Choo Bin Yong. Interviewer: Sy
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  • Desti at work.

    How and Why I’m Making A Colouring Book For Adults

    Desti from illustration studio, Collateral Damage Studios began working on and off on a colouring book for adults last year. She jumped into it fully when COVID-19 affected business and now intends to have the book completed by the end of this year. We asked her why and how she does it. 

    “Colouring books have been known to be prescribed by psychiatrists to patients to calm their minds.”

    Q: Hi Desti! Heard you’re working on a colouring book for adults now? Why is that and can you tell us more about this colouring book you’re doing? 

    Sure! The colouring book is a series of various animals of Singapore as anthropomorphic girls; each animal gets an illustration and an information page. That way, you get to learn more about the various animals as you fill in the books. 

    Why is it there’s this huge market for adult colouring books these days? Can you explain the appeal to someone who’s never tried doing a colouring book in adulthood?

    There’s a fair number of studies that show that colouring books for adults benefit mental health. Even in the past, colouring books have been known to be prescribed by psychiatrists to patients to calm their minds.

    It seems like the simple act of colouring seems to reduce anxiety and depression and can increase mindfulness by letting one focus on the moment and exhibit their creativity.

    If you’re feeling overwhelmed and stressed, there’s also very little at stake to giving it a try, and you get tangible results of your work in the end as well.  

    A colouring collection Desti did previously for the adult colouring magazine, Colouring Heaven.
    A colouring collection Desti did previously for the adult colouring magazine, Colouring Heaven.

    What’s the difference between a kids’ colouring book and an adult colouring book? 

    Generally, the adult colouring book tends to have far more intricate designs and themes designed to appeal to adults rather then children. Of course, in the end, it’s a personal choice, so it’s more of a matter of getting what you like. 

    Let’s talk about your process… What does it take to create a colouring book? Can you work us through the steps?

    Decide who is your audience and what theme you want the colouring book to be. The theme was chosen as a result of brainstorming between my manager in CDS [Collateral Damage Studios] and I. We wanted to ride on the gijinka trend but also root it in a Singapore context.   

    Of course, there is the actual drawing part, as well as getting the book printed and distributed.  The logistics will be handled by the manager.

    What’s the most difficult part about creating a colouring book and what’s the easiest? 

    The easiest part would be conceptualising the theme, since there was already something I wanted to do… The most difficult part? Taking the concept and making it into reality!

    Which 3 objects/people are most useful for you when you are in the process of creating a colouring book?

    My laptop and tablet would definitely count as important, since I need those to make the artwork! I use a Wacom Intuos Pro (medium size), and the laptop is from a local brand called Aftershock. I would generally also play music when drawing too!  

    Desti at work.
    Desti at work.

    Which place is most useful?

    The internet. You can communicate with others, look up various things, and the internet always has an answer for everything.  

    What else do you do other than making colouring books? 

    I also livestream my drawing process occasionally on either Picarto (picarto.tv/desti) or the CDS Facebook page (fb.com/cds.sg).

    What advice do you have for those thinking of making their own colouring books too?

    Choose a theme you like and work around that theme!  

    Lastly, how often do you colour in adult colouring books yourself and why do you do it?

    Well, since I can draw, I would colour my own images instead, is that cheating? Haha. After all, I can draw how I want for the picture to be coloured.  

    A livestream of Desti drawing. 

    Desti’s finished colouring book will be sold at the Collateral Damage Studios website, www.collateralds.com, when it comes out. If you want to know more about her and her work, you can follow her on Twitter

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    Photographs courtesy and copyright of Desti. Interviewer: Sy
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  • How I Am Changing The World (by inventing the solution to the age-old chore of making flatbreads)

    When Pranoti Nagarkar was 25, she had an engineering job away from home which left her with very little time to cook… and that gave her a big idea. 5 years and quite a few failed prototypes later, she successfully invented and brought to market the world’s first roti-making machine—the Rotimatic—which has since sold more than 60K units and served up more than 66M pieces of flatbread. We grabbed a few minutes with her to find out what she had to do to turn her idea into a revolutionary household product.

    “You always learn on the job. You’ve never done it before but what is it you’re trying to do? You’re trying to tell them: This is my dream, this is a big problem, if we crack it there’s going to be a lot of benefits, not just to the people who use the product but financially also, because nobody has done this before.”

    Q: Hi Pranoti! Thanks for taking time out of your crazy schedule to do this! First off, can you tell us a little about this machine you invented to make flatbreads. What does it do and how does it work?

    A: Rotimatic is the name of the machine and it’s essentially a robot that makes any kind of flat bread automatically. The user just puts in the flour and the water, puts in the preference—how they want it: thickness, roast level and what sort of flour thereby defining the flatbread output—and that’s about it. The machine mixes, measures the flour, kneads the dough with water and oil, makes the dough balls, flattens the dough ball into discs and after that roasts it to dispense puffed and hot flatbreads in 90 seconds.

    Pranoti’s invention, the Rotimatic, makes any kind of flat bread in 90 seconds.
    Pranoti’s invention, the Rotimatic, makes any kind of flat bread in 90 seconds.

    Can you describe the precise moment at which you got the idea to invent that machine? When was it, where were you and what was going on in your life at that time?

    It was the beginning of 2008. By then, I had completed two years of my first job after graduating as a mechanical engineer, I was working as a product designer and all through the two years, I was constantly thinking about a big problem that I was surrounded with and coming up with an idea or product for a solution. I wanted to fix something with a machine. I wanted to build a product and invent a solution that would address a larger problem. That was the time when coincidentally in my personal life too, I experienced a challenge in cooking food after wee hours of working, especially after Rishi and I got married. We started cooking at home and we realised to be healthy you have to eat healthy, and to eat healthy you have to cook at home because that is when you have control over the ingredients. And, as an Indian, roti-making is a staple and yet, so difficult to make. So, there it was. The big problem, an age-old problem nobody had looked into—there were attempts but only on an industrial scale and nobody had done a home appliance in this case. So that was it—the big idea—a roti-making appliance. It was beginning of 2008 when we had this idea and in June 2008, we formed the company.

    As a kid, I had this book called ‘Who Invents What’—about who is the inventor of what, the who’s who or the great people in the world who had life-changing inventions. I would read about them and I would get really inspired; I always felt that if I could do something to fix a big problem in the world, I would feel fulfilled. That would be my purpose. So as a kid, that was what I dreamt of and I grew up with the idea of building a future around those aspirations.

    How is it you know how to invent a functioning machine? Was it something you learned in school or something you picked up on your own?

    Both my parents had a very engineering outlook. My father was a mechanical engineer, my mum was an architect so they both had this hands-on, spatial/physical sense of engineering. I grew up in that environment, building stuff from arts and crafts to engineering stuff so when I went into mechanical engineering, I was always looking out for what I could do too. I worked in the industry also, as a product design engineer, and so I knew how to take a paper concept all the way to manufacturing—because that’s the real world challenge. I learned that, then along the way when this problem was lurking in my head, I realised this is a great and big idea for which a great product can be worked upon, thereby embarking on the journey that would lead to Rotimatic.

    How difficult or easy was it for you to invent the Rotimatic? What was the process like and where did you build it?

    Inventing a product like Rotimatic, completely new product without any benchmarks to follow was indeed a huge endeavour. I was like this tiny person standing in front of a big mountain when I began designing and conceptualising it—I knew it wasn’t going to be easy. The machine had to have so many moving parts—it needed to deal with sticky dough, it’s food, there is chemistry, there’s art, there’s science—all of it had to come together and it had to be a certain price point. There were many complexities to it but I knew this and I was willing to do it, one step at the time because it was such a big problem—if I would be able to crack it, it would be a big one! So, yeah, the process was one step at a time.

    How then did you manage to get the finances, resources and support to have your Rotimatic manufactured at an industrial level?

    First three years was pure R&D, which was completely self-funded with whatever savings we had. Rishi was doing his first start-up as well so when I decided to quit my job and start Rotimatic, we had very little money. That’s another other funny story. But as we had a prototype to show to investors, we started looking for private investment. So, we got our first angel investment which funded us to the next level and we built another level of prototype which got us to another level of funding. Resources wise, we started hiring a team and putting together what was needed from an engineering point of view. Then we decide to manufacture the product in Malaysia through a contract manufacturer. Everything else was done in-house, from the concept to the R&D to the design building.

    You always learn on the job. You’ve never done it before but what is it you’re trying to do? You’re trying to tell them: This is my dream, this is a big problem, if we crack it there’s going to be a lot of benefits, not just to the people who use the product but financially also, because nobody has done this before. That’s how I sold the idea to investors. And I did go for a business plan competition. Start-Up@Singapore was like a strategy for me because the thought was that if I win it, I’ll get $40,000—which was quite substantial at that time—and you get some credibility.

    It seems not many women aspire to be inventors, and yet you believed you could be, then you got it done. How? Was there something in your upbringing or early experiences that made you that way?

    Absolutely. I think growing up, somehow, my parents almost encouraged us to be rebels. Everything was “you can’t assume anything so you must question, you must be curious, you must enquire.” So that was the upbringing my parents gave me. And my brother and I are so blessed to have them because, as kids, we were brewing with questions and we only wanted answers, and my parents entertained all those questions. They never really gave up or told us that those were enough questions. Secondly, as a woman, I never felt like there was some advantage or disadvantage—either way there was none. In fact, mostly I would say there was always an advantage because you get to be the first one to do it.

    Did being a woman pose unique challenges in your quest to get the Rotimatic made? How did you overcome those challenges if so?

    There were minor challenges and there will be biases people have because there will be their own pre-existing conditions. They wouldn’t think of me as an engineer, they will assume I am the sales and the marketing person, not the engineer who designed the product. Those were some biases I had to fight but once you start talking, once you start talking technical facts, they understood and would think, “This person understands and knows what they are talking about.” Technical know-how is very key. If you’re technically sound, people understand that once you talk.

    The other way I broke certain barriers was by a little bit of projection—I rode a motorbike, a really big, heavy cruiser bike, and of course, I enjoyed it and it was very convenient for me, but I very smartly sometimes took it to the meetings when I felt I needed to break the gender biases. This would essentially be to prove a point—‘Don’t assume that I am a fragile little woman or a fragile person.’

    Watch the Rotimatic in action.

    What was your routine like when you were inventing the Rotimatic? How did you juggle home life and work life then?

    Back then, life was simple. It was all merged—work and life together—because we didn’t have kids, Rishi and I, both dedicated our lives to the start-ups we were working on and that was life for us. The fun part was the engineering of Rotimatic. It’s like when your inventing, you’re working with all these materials, you’re fixated on the small issues everywhere: How am I to move the robot from point A to point B; once that’s done you move on to the next like, now how do I make the Roti puff… Every day you’re fixing these challenges so… life used to be full of sleepless nights. But, great ones.

    What about now? What is your routine like? How has the Rotimatic improved your life?

    (Laughs) Rotimatic, of course we use it every day—we are the first users of the Rotimatic. But now, I’m a mum of two kids—I just had a baby a few months back—so right now, time spent is all around my older kid and the baby. On a normal day, both Rishi and I have this evil tussle of “Whose idea is better?”—and we enjoy that, constantly talking about different problems—“Okay, so what can we do?”—to this idea and how we should execute it? Still having fun.

    How were weekends when you were inventing the Rotimatic and how are they like now?

    At that time, weekday, weekend, it was the same thing, there was no real difference because it’s your own baby you’re working on. Now, weekends are dedicated for kids. So we take our son out for different activities, provide him with the exposure and experiences that will enhance his outlook towards life.

    What advice do you have for women, and men, hoping to invent machines to improve lives?

    The biggest thing that worked for me was that I personally felt the pain myself. So I knew exactly what I needed as a user. To invent, I went with my gut and my own know-how. I understood the problem really well but what really is the cause and what would I like as a user? Would I want to compromise on health for a convenient product? No. I wanted both. I wanted convenience but I also wanted to make sure the flour I use to make rotis by hand is the same flour I put in there, that it’s the same instant fresh process. So real world experiences are important. Thinking and being the consumer first really helps. I think that would be the advice if you’re going to solve a problem: Make sure you understand the problem. Don’t borrow the problem from someone and then work on it.

    Can you map out a recommended plan of action for them to follow? Where should they start and how should they proceed?

    I think the number one thing is that for any problem you’re trying to solve, pick a problem that has the requirement of a certain skill set that you can fulfil. For me, it was Rotimatic as a hardware product, because I was a mechanical engineer and knew product design and how to take it all the way to manufacturing and launching. If it were service-based, let’s say I make rotis by hand and deliver it to your house, then it would need a different kind of skill set. So for me, the advice I would give myself is that if you have a certain skill set, you make sure that the problem comes from that skill set. Because then, you are in control. Therefore, you pick the problem accordingly.

    What key things/people/situations enabled you to successfully invent the Rotimatic, in your opinion?

    I think the key thing would be the equation that Rishi and I share as the inventors of Rotimatic. It was the brainstorming we would both do—he is the software guy and I’m the hardware person—so the amalgamation of the ideas that would come from my end and his end, and the know-how that we had in terms of experience, would always enhance the solution. And of course, the financing is so key—without that, you can’t go anywhere.

    How did successfully inventing and bringing the Rotimatic to market change you as a person? Did you learn anything through the process that you didn’t know before?

    There were many things we had to pick up on the job. The engineering phase, I was quite confident of—as an inventor, you fail and then you try again; you keep trying until you succeed—I was pretty confident of that phase. But then, once it comes to the launching of the product, the financing, and the operational phase of it, all that had to be picked up and learnt on the job. I had no idea, I had no experience whatsoever. So, the way we launched Rotimatic was completely in Kickstarter style: Online, we used a social media platform, built community around users. Customer support was such a big piece and for such a technical product, it wasn’t easy. So, I think those were the challenges we had to face but we learned along the way, by talking to the right people and by involving the right people.

    If you could go back and replay your entire process of inventing the Rotimatic all over again, what would you do differently?

    The only thing I can think of is that I wish I knew a better hiring process that would enable us to gather the right people at the right time. I think that’s a challenge—to get the right people—because everybody has to be equally driven and motivated but not just that—that’s not enough for start-ups—you also need a very strong skill set. It’s very hard to find people who have both and that was something that was very difficult. You use your common sense, you put a few tests and case studies and some interviews and everything else is then left to luck. (laughs) Honestly, it’s still a trial and error but we’re hoping that in the next start-up, at least we’ll have a better start. (laughs again)

    This is Pranoti Nagarkar, inventor of the Rotimatic, with all the previous iterations of the Rotimatic behind her.
    This is Pranoti Nagarkar, inventor of the Rotimatic, with all the previous iterations of the Rotimatic behind her.

    What were you like as a child? What about as a teenager and young adult? How did you change at every decade? Or did you not change?

    I was a very aware child. I was quite aware of a lot of nuances and subtleties of life, aware of the thought process for example, which I remember now, though obviously I don’t know how much of it is accurate. As a kid, I knew—okay this is my thought that is making me do a certain thing. So I would actually work on my thought—“Okay, why am I thinking like that?” I was a very thinking kind of child, quite serious for my age perhaps. But then as a teenager, I knew much more about the mind and you know, you go through a lot of internal turmoil during the teenage years which then makes you think more, makes you more aware, you become more conscious. And I think as a young adult I was a rebel. I was like, okay, nobody knows what’s the right answer in the world, you don’t have to look up at somebody or look down on somebody but just question everything. So I think for me that’s what made me a rebel. That’s also what made me bold and brave because I didn’t have the conditioning that made me think—“Oh no, how do I talk to this person? This person is so senior!” I never had that change at every decade—I think that my consciousness and that awareness just kept getting deeper and deeper.

    Which event in your life made you who you are? Why do you think so?

    That’s a very deep question. There is one event I remember. As a kid, I was in grade 2 or 3, around 10-years-old, when I had a major argument with my teacher. According to me, as a kid back then, my memory tells me, she was a very unfair teacher. She was very partial, she was rude, she would punish us, so I actually confronted her in front of the entire class and I actually questioned her like why are you like this and why are you doing this… And she cried. Literally. I made her cry, basically. Whatever I said made her cry. And that was a big event for me because I was like why is she crying? What did I say? What was so wrong? She’s crying? Obviously, I didn’t know then that your personality has many layers to it and there’s the ego… It actually brought this to the forefront of my mind and I became aware of those issues at that age—that okay, that’s what ego is and that’s why she felt bad, that’s why she cried. And maybe she’s going through something else in her own personal life which is why she’s being so bad with the kids. It made me think of all these things that made me, at a very young age, become very aware of these things.

    Which 3 objects/people in your life can you presently not live without and why?

    I think people are easier to name. I think my kids and Rishi and Violet—who is our caretaker/helper/guard. I think it’s this small unit of family that I have here which I can’t live without. And of course the next layer which is parents and siblings.

    Of all the objects you bought in the past year, which has been most useful? Why?

    My laptop, my phone. A breast pump. The first week, my baby wasn’t latching properly and getting enough milk by himself so the doctor said we needed to supplement his diet but I didn’t want to give him formula so I started expressing to feed him. So I’m here because of that. Because there is milk in the fridge and I don’t have to worry.

    Which place in Singapore is your favourite? Why?

    I like MacRitchie a lot. The feel of nature, its unruliness, that it’s not really manicured. Home and office too. I think my office is beautiful and the people here are beautiful so home, office, and MacRitchie.

    Which person do you wish LUCK-IT would interview for you to learn from? Why?

    Razor Inc. CEO, Min-Liang Tan. He has built a big company and I think it will be interesting to know how he hired the right people at the right time. And Elon Musk and, if you could go back in time by building a time machine, Steve Jobs. It’s very intriguing to see how these people think and how they operate. Marissa Meyer, former Yahoo CEO and currently co-founder of Lumi Labs. She has kids and I don’t know how she juggles everything. And Ho Ching. She seems like a very, very intriguing person, she’s done a lot of work and handled a lot of big problems. I would love to hear from Ho Ching too.

    What’s the worst advice you’ve been given, or have heard people giving? And what’s the best?

    Rishi had finished his first company, got acquired, and I was persuading him to join Zimplistic because it needed a software brain, and around that time a lot of people were telling us—“Don’t do it! Don’t do it! You know, you’re married, it’s going to complicate your life…” I don’t know if it was good or bad advice but it was an advice we didn’t really pay heed to because for us, Rotimatic was such a huge problem, we were like, anything for it! So we decided we’ll figure it out along the way, and we ended up having kids along the way, going through a lot of complications… When going through it, there were times where I felt maybe I should have waited a few more years, not done this, but those were only momentary. Now that I’m out of it and have the privilege of looking back and connecting the dots, I feel there’s no better way to grow as a person than to go through certain hardships. I think we’ve only grown stronger and become better people.

    Lastly, will you be inventing anything else? Or is it a secret?

    Currently, because I’m using the breast pump so much, I feel there is so much more we can do about it and that it can be designed in a much, much better way, so maybe something along those lines. But with Zimplistic, I think it will be a secret. What is on top of my head right now is—the breast pump. Because I’m facing that problem personally and my own advice to myself would be to solve your own problems! (laughs)

    Pranoti is presently working on improving the Rotimatic and on entering the Indian market and expanding there. You can find her at the Zimplistic office where she is co-CEO or follow the latest in Rotimatic’s technology at rotimatic.com.

    Photographs courtesy and copyright of Pranoti Nagarkar. Interviewer: Sy
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  • How I Made My Own Spiderman Web Shooters - HeroTech Etsy Singapore

    How I Made My Own Spiderman Web Shooters

    When HT was 10-years-old, he wanted to be able to shoot webs like Spiderman. There was a lack of high quality, realistic web shooters available for purchase then so he decided to make his own. Today, HT has sold close to 300 self-made web shooters on Etsy under the brand HeroTech, mostly to middle-aged Americans, some of whom buy for their kids. LUCK-IT couldn’t resist asking how he made that happen.

    “It’s a lot easier than you think—almost everything I learned to make the web shooter was learned through free online resources.”

    Q: Hi! So excited to have you with us today! Tell us about yourself: Who are you and why did you decide to start making your own web shooters?

    A: Hi! While I’d rather not share specific details related to who I am, I can tell you that I’m a pretty huge nerd. I’ve always loved engineering and inventing new things, so when I heard about the then-new Spider-Man Homecoming movie coming out, I wanted to make my own web shooters. There’s something pretty magical about bringing things from science fiction to reality, and after 6 months of prototyping I was able to make something satisfactory to me.


    HeroTech’s web shooters in action! Powerful enough to take down music stands!
    Source: HeroTech’s YouTube channel

    How do your web shooters work?

    When engineering I try to follow the KISS (Keep It Simple Stupid) method, and that’s the approach I went with this. Basically, inside the web shooter is a block on a spring. The projectile itself also has a spring on it, and when the projectile is loaded into the shooter, the block catches on a latch on the projectile, thus keeping it in place. Fishing line is tied to the block and around the middle finger, so when the fishing line is pulled, the projectile releases.

    How is it you know how to create a mechanically functional gadget? Was it something you studied in school or something you picked up on your own?

    I took physics in school, so I had some basic knowledge of mechanical principles. However almost every other part of the construction of the web shooter was self-learned through online resources.

    How did you find and acquire the parts required to make your web shooters?

    Almost all of it was online through sites like AliExpress, eBay, etc.

    Can you talk us through the process of creating your web shooters? What did you do first, and next and so on and so forth?

    First, I had to define the parameters and goals of the project: what specific capabilities did I want the web shooters to have? From there, I was able to ideate several solutions to the different goals, and then prototype them. Some worked, most didn’t, and I retested the prototyping process until I found systems that worked. From there it was just refining and testing the web shooters to make them reliable and looking good.

    Did you succeed the very first time you tried to create a web shooter or did you have any failed prototypes? If so, how many of your early designs failed and why did they fail?

    Nothing ever worked the first time—oh my goodness was the prototyping process arduous and frustrating. I lost count of the failed designs somewhere after version 20. Most of the failures were due to unaccounted for variables or stresses in the environment.

    How many months did you take in total to figure out how to get your device to work? And how much money did you spend in the process of doing so?

    The first working version took about 6 months and $800 SGD to develop.

    HeroTech’s workbench: various web shooters in different stages of construction; tools and materials used to make web shooters; packing and shipping materials used to ship web shooter orders.
    HeroTech’s workbench: various web shooters in different stages of construction; tools and materials used to make web shooters; packing and shipping materials used to ship web shooter orders.

    What was your routine like when you were thick in the midst of creating your web shooter?

    As I was studying full-time, I was usually only able to work on the web shooter in my free time. When I was able to squirrel away time to work on it, it was usually late in the night or early early morning.

    What about weekends? How did you spend weekends then?

    Weekends were spent with friends and family usually, but occasionally I liked to show them the prototypes and get their opinions.

    What advice do you have for someone thinking of making their own superhero gadgets too?

    My advice is that it’s a lot easier than you think—almost everything I learned to make the web shooter was learned through free online resources, so don’t be too intimidated to try making gadgets of your own.

    Can you map out a recommended plan of action for people wanting to create their own superhero gadgets to follow?

    The design thinking process is what I’d go for—empathise, define, ideate, prototype and test. These five steps are pretty essential for creating anything of use, and once you find something you want to make, it’s just a matter of following these steps.

    What key things/people/situations enabled you to create your web shooters, in your opinion?

    In my opinion, me creating the web shooter and the resultant online success of it was mainly enabled by my situation and circumstance. I was lucky enough to have access to a 3D printer via my school, and my parents were supportive of me and what I wanted to create.

    How did having successfully created a working web shooter change you as a person? Or did it not change you? And what did you learn from doing it that you didn’t know before?

    It changed me because I learned what I can do if I just set my mind to a goal and work consistently towards it.

    If you could go back and replay your entire process of engineering web shooters all over again, what would you do differently?

    I wouldn’t change a thing actually. The hiccups and failures are the real takeaways for me, and the process as a whole was quite enjoyable—those moments of triumph when something actually worked made it all worth it.

    What were you like as a child? What about as a teenager and young adult? How did you change at every decade? Or did you not change?

    As a child I was quite carefree and happy—ever since young, I loved to create things. Legos were my favourite toys. As a teenager/young adult, I became quieter and generally more mature. I still love to create things, however instead of Legos, I use CAD modelling and 3D printing now.

    Which major event in your life has made you who you are, in your opinion? Why do you think so?

    The moment when the first web shooter video hit 1 million views on YouTube was an epiphany moment for me. I realised not only was there a sizeable audience and demand for HeroTech, but that I could tap into it even with the limited experience and knowledge I had. HeroTech has long been a pipe dream of mine, something I envisioned doing on the side while I worked a full-time job. I never imagined that I could do it right now. I’ve never been the kind of person who wanted to change the world or make my mark on history, but that moment truly made me realise the impact and reach even a kid with barely any engineering experience could have on a large community, something that has propelled and driven me ever since.

    Two halves of HeroTech’s new WEB-12 web shooter. Prototypes made out of steel.
    Two halves of HeroTech’s new WEB-12 web shooter. Prototypes made out of steel.

    Which 3 objects/people in your life can you presently not live without and why?

    My mom, dad and my friends. (Technically more than 3 but who’s counting 🙂 ) I think friends and family are the most important things in life, and without them I wouldn’t be where I am today.

    Of all the objects you bought in the past year, which has been most useful? Why?

    3D printer for sure. Specifically the Prusa i3 MK2, shoutout to Prusa Research #pleasesponsorme. It’s allowed me to bring ideas from my mind into physical reality, and is my most invaluable engineering tool.

    Which person do you wish LUCK-IT would interview for you to learn from? Why?

    Anyone who’s done a lot of good for the community would be awesome to interview.

    [LUCK-IT Update: We have interviewed a gentleman who has done just that, right here. And another lady too, right here.]

    Editing in progress: A YouTube video for HeroTech’s WEB-12 functional thread shooter.
    Editing in progress: A YouTube video for HeroTech’s WEB-12 functional thread shooter.

    What’s the worst advice you’ve been given, or have heard people giving? And what’s the best?

    Worst advice I’ve ever heard is “get so drunk you forget everything”, and the best I’ve heard is “this too shall pass”.

    Lastly, what other superhero gadgets do you intend to create in the future?

    Some Iron Man projects are planned, as well as some stuff from the Flash, and of course more web shooters.

    HT is presently working on making metal web shooters, a micro flying ornithopter, and some other secret stuff. You will be able to track his progress and see his web shooters in action via HeroTech’s YouTube channel, Instagram page, Facebook page and Twitter account. You may also ask him questions by leaving them in the comment box below.

    Interviewer Note:
    You make me want to go invent gadgets to solve all of life’s problems now. Thanks for helping me realise everything’s doable 🙂

    Photographs courtesy and copyright of HeroTech. Interviewer: Sy
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