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<<widget "Roller100">>
<<set _roll1 to random(1,100)>>
<</widget>>
<<set $surnameChi to ["Tan", "Phua", "Loke", "Chew", "Quek", "Woo", "Ong", "Lim", "Lee", "Boo"]>>
<<set $surnameMal to ["Aziz", "Ibrahim", "Ahmad", "Alias", "Ghafar", "Zainal", "Ismail", "Jaafar", "Abdul Rahim", "Amir"]>>
<<set $surnameInd to ["Perumal", "Gill", "Singh", "Menon", "Saram", "Sathyalingam", "Sasitharan", "Selvanayagam", "Sharma", "Pillai", "Ramachandran", "Kapoor", "Leyl", "Fernandez", "Sadasivan", "Baratham", "Sreenivasan", "Anandan", "Thuraisingam", "Rajah", "Nair", "Balakrishnan", "Thumboo", "Devan"]>>
<<set $nameChiM to ["See Kok", "Tiong Swee", "Kok Wan", "Chooi Koon", "Beng Huat", "Beng Kiat", "Teck Siang", "Eng Keong", "Rhern Wee", "Zhi Yuen", "Tze Ming", "Huat", "Lye Huat", "Kiong Lam"]>>
<<set $nameChiF to ["See Khee", "Hong Eng", "Siew Yin", "Bee Hwa", "Bee Leng", "Lay Hong", "Lay Hoon", "Lye Yin", "Gek Choo", "Soon Li", "Yuet Lye", "Cheng Por", "Tsu Tsi", "Yan Feng", "Fern Fern", "Fern Ling", "Mei Jin", "Sze Ern", "San San", "Kan Wee", "Ai Leng"]>>
<<set $nameMalM to ["Aman", "Hasli", "Fandi", "Razali", "Salehan", "Imran", "Rizwan", "Nordin", "Ramli", "Iskandar", "Bani", "Aaron", "Najip", "Abdullah", "Othman", "Faisal", "Yusof", "Abdul Harim"]>>
<<set $nameMalF to ["Faizah", "Siti", "Fatimah", "Noraini", "Nadia", "Aisha", "Sharifah", "Hazlina", "Salmah", "Aqilah"]>>
<<set $nameIndM to ["Rashid", "Bala", "Ghandi", "Rengan", "Paul", "Janadas", "Chandran", "Gopal", "Ravi", "Ravinder", "Sundaresh", "Sanjay", "Dileep", "Eugene", "Vijaya", "Kasinather", "Gopinath", "Rajesh", "Subhas", "Davinder", "Balaji", "Kanwaljit", "Gopal", "Haresh"]>>
<<set $nameIndF to ["Usha", "Neila", "Naraina", "Neila", "Vanessa", "Dalreena", "Rathi", "Shan", "Kris", "Shanti", "Shantini", "Rheeya"]>>
<<set $homeChi1 to ["Yio Chu Kang Village", "Kampong Lam San", "Woodlands", "Pulau Bukom", "Kampong Loyang", "Yan Kit Village", "Whitley Road", "Kampong Wak Hassan"]>>
<<set $homeChi2 to ["Queenstown", "Toa Payoh", "Jurong", "Sembawang", "Chinatown", "Bukit Merah"]>>
<<set $homeChi3 to ["Jalan Sempadan", "Kampong Loyang", "Wessex Estate"]>>
<<set $homeMal1 to ["Kampong Lorong Fatimah", "Kampung Jalan Ara", "Jalan Sempadan Kampung", "Kampong Loyang", "Kampong Chantek", "Kampong Tempeh", "Kampong Wak Hassan"]>>
<<set $homeMal2 to ["Jalan Tengah", "Queenstown", "Toa Payoh", "Jurong", "Sembawang", "Chinatown", "Bukit Merah"]>>
<<set $homeMal3 to ["Jalan Sempadan", "Kampong Loyang", "Wessex Estate"]>>
<<set $homeInd1 to ["Kampong Tempeh", "Kampong Loyang", "Whitley Road", "Kampong Chantek", "Kampong Wak Hassan"]>>
<<set $homeInd2 to ["Jalan Tengah", "Queenstown", "Toa Payoh", "Jurong", "Sembawang", "Chinatown", "Bukit Merah"]>>
<<set $homeInd3 to ["Jalan Sempadan", "Kampong Loyang", "Wessex Estate"]>>
<<widget "school">>
<<if $player.home is "Jalan Tengah">>
<<set $school to "Jalan Daud Primary School">>
<<elseif $player.home is "Jalan Sempadan Kampung">>
<<set $school to "St. Patricks School">>
<<elseif $player.home is "Woodlands">>
<<set $school to "Hsin Min Primary School">>
<<elseif $player.home is "Kampong Loyang">>
<<set $school to "RAF Changi Grammar School">>
<<elseif $player.home is "Whitley Road">>
<<set $school to "Whitley Primary School">>
<<elseif $player.home is "Kampong Chantek">>
<<set $school to "Whitley Primary School">>
<<elseif $player.home is "Wessex Estate">>
<<set $school to "Pasir Panjang School">>
<<elseif $player.home is "Kampong Tempeh">>
<<set $school to "Duchess Road Primary School">>
<<elseif $player.home is "Kampong Wak Hassan">>
<<set $school to "Sembawang Malay School">>
<<else>>
<<set $school to "a primary school near your home">>
<</if>>
<</widget>>
<<widget "occupation">>
<<if $player.home is "Pulau Bukom">>
<<set $occupation to "works at Shell's oil refinery">>
<<elseif $player.home is "Pulau Bukom">>
<<set $occupation to "works as a fisherman">>
<<elseif $player.home is "Jalan Sempadan">>
<<set $occupation to either("is a businessman", "is a doctor")>>
<<elseif $player.home is "Kampong Loyang" or $player.home is "Yan Kit Village">>
<<set $occupation to either("owns a village shop", "is a weather forecaster", "works at a tourist attraction called Shell House which displays thousands of species of sea shells")>>
<<elseif $player.home is "Wessex Estate">>
<<set $occupation to either("runs a kindergarten", "works in a kindergarten")>>
<<elseif $player.home is "Kampong Tempeh">>
<<set $occupation to either("is a duck and chicken farmer", "is a fruit tree farmer", "works in a fruit plantation")>>
<<else>>
<<set $occupation to either("works as a labourer", "works in a market", "works in a factory")>>
<</if>>
<</widget>>
<<widget "motheroccupation">>
<<if $player.home is "Pulau Bukom">>
<<set $motheroccupation to "works at Shell's oil refinery">>
<<elseif $player.home is "Pulau Bukom">>
<<set $motheroccupation to "works as a fisherman">>
<<elseif $player.home is "Jalan Sempadan">>
<<set $motheroccupation to either("is a businessman", "is a doctor")>>
<<elseif $player.home is "Kampong Loyang" or $player.home is "Yan Kit Village">>
<<set $motheroccupation to either("owns a village shop", "is a weather forecaster", "works at a tourist attraction called Shell House which displays thousands of species of sea shells")>>
<<elseif $player.home is "Wessex Estate">>
<<set $motheroccupation to either("runs a kindergarten", "works in a kindergarten")>>
<<elseif $player.home is "Kampong Tempeh">>
<<set $motheroccupation to either("is a duck and chicken farmer", "is a fruit tree farmer", "works in a fruit plantation")>>
<<else>>
<<set $motheroccupation to either("works as a labourer", "works in a market", "works in a factory")>>
<</if>>
<</widget>>
<<silently>>
<<include "Generate Player">>
<</silently>>
<div class="mobileHide">Only mobile devices can activate this demo.</div>
<div class="mobileShow"> Replay Life: 1965 Singapore
Simplified Proof of Concept Demo
<<button "TRY IT">>
<<goto "Age 0">>
<</button>>
</div>
<<silently>>
<<Roller100>>
<</silently>>
9 August 1965, Singapore.
You have just been born. Your mother, $player.mother <<nobr>><<if _roll1 lt 30>>$motheroccupation<<else>>is a housewife<</if>><</nobr>>. Your father, $player.father $occupation.
They named you <<nobr>>
<<if $player.race is "Chinese">>
$player.surname $player.name.
<<elseif $player.race is "Malay" and $player.gender is "M">>
$player.name bin $player.father.
<<elseif $player.race is "Malay" and $player.gender is "F">>
$player.name binte $player.father.
<<elseif $player.race is "Indian" and $player.gender is "M">>
$player.name $player.father.
<<elseif $player.race is "Indian" and $player.gender is "F">>
$player.name $player.father.
<</if>><</nobr>>
You have $player.rSibs older siblings. Your family lives in a $player.hometype in $player.home.
Shortly before you were born, Singapore’s separation from Malaysia and consequent independence was announced on Radio Singapore. Hours later, Singapore’s prime minister Lee Kuan Yew called on everyone to remain calm during a press conference.
You are now one of the 1.93 million people living in Singapore.
<<button "GROW UP">>
<<goto "Age 1">>
<</button>>
<<set $player to {
type: "You",
age : 0,
class : random(1, 3),
gender : either("M", "F"),
race : either("Chinese", "Malay", "Indian"),
name: 0,
surname: 0,
father: 0,
mother: 0,
home: 0,
hometype: 0,
kIntelli : random(1, 5),
kBody : random(1, 5),
kSocial : random(1, 5),
kCreativity : random(1, 5),
kMechanical : random(1, 5),
kAttractiveness : random(1, 5),
rFamily : random(1, 5),
rSibs : random(0, 6),
rFriends : random(1, 5)
}>>
<<if $player.race eq "Chinese" and $player.class eq 1 and $player.gender eq "M">>
<<set $player.name to either($nameChiM)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi1)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Chinese" and $player.class eq 1 and $player.gender eq "F">>
<<set $player.name to either($nameChiF)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi1)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Chinese" and $player.class eq 2 and $player.gender eq "M">>
<<set $player.name to either($nameChiM)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi2)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Chinese" and $player.class eq 2 and $player.gender eq "F">>
<<set $player.name to either($nameChiF)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi2)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Chinese" and $player.class eq 3 and $player.gender eq "M">>
<<set $player.name to either($nameChiM)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<<elseif $player.race eq "Chinese" and $player.class eq 3 and $player.gender eq "F">>
<<set $player.name to either($nameChiF)>>
<<set $player.surname to either($surnameChi)>>
<<set $player.father to either($nameChiM)>>
<<set $player.mother to either($nameChiF)>>
<<set $player.home to either($homeChi3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<<elseif $player.race eq "Malay" and $player.class eq 1 and $player.gender eq "M">>
<<set $player.name to either($nameMalM)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal1)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Malay" and $player.class eq 1 and $player.gender eq "F">>
<<set $player.name to either($nameMalF)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal1)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Malay" and $player.class eq 2 and $player.gender eq "M">>
<<set $player.name to either($nameMalM)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal2)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Malay" and $player.class eq 2 and $player.gender eq "F">>
<<set $player.name to either($nameMalF)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal2)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Malay" and $player.class eq 3 and $player.gender eq "M">>
<<set $player.name to either($nameMalM)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<<elseif $player.race eq "Malay" and $player.class eq 3 and $player.gender eq "F">>
<<set $player.name to either($nameMalF)>>
<<set $player.surname to either($surnameMal)>>
<<set $player.father to either($nameMalM)>>
<<set $player.mother to either($nameMalF)>>
<<set $player.home to either($homeMal3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<<elseif $player.race eq "Indian" and $player.class eq 1 and $player.gender eq "M">>
<<set $player.name to either($nameIndM)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Indian" and $player.class eq 1 and $player.gender eq "F">>
<<set $player.name to either($nameIndF)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to "wooden hut">>
<<elseif $player.race eq "Indian" and $player.class eq 2 and $player.gender eq "M">>
<<set $player.name to either($nameIndM)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Indian" and $player.class eq 2 and $player.gender eq "F">>
<<set $player.name to either($nameIndF)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to either("shophouse", "flat", "squatter settlement")>>
<<elseif $player.race eq "Indian" and $player.class eq 3 and $player.gender eq "M">>
<<set $player.name to either($nameIndM)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<<elseif $player.race eq "Indian" and $player.class eq 3 and $player.gender eq "F">>
<<set $player.name to either($nameIndF)>>
<<set $player.surname to either($surnameInd)>>
<<set $player.father to either($nameIndM)>>
<<set $player.mother to either($nameIndF)>>
<<set $player.home to either($homeInd3)>>
<<set $player.hometype to either("bungalow", "mansion")>>
<</if>>
<<school>>
<<occupation>>
<<motheroccupation>>
1966, Singapore.
<<nobr>>
You are now a 1-year-old who
<<if $player.kIntelli gte 4 and $player.kBody gte 4>>
can already walk and talk.
<<elseif $player.kBody gte 4>>
can walk but not talk.
<<elseif $player.kIntelli gte 4>>
can talk but not walk.
<<else>>
hasn’t yet learned to walk or talk.
<</if>>
<</nobr>>
3 months earlier, your parents registered for and received their pink identity cards as Singapore citizens. They can now receive social benefits and be prioritised for employment in Singapore.
<<nobr>>
On your first birthday, your parents take you
<<if $player.rSibs gte 1>>
and your siblings
<</if>>
<<print either("to the Padang to watch Singapore’s very first National Day Parade", "to Fort Canning to watch a 90-minute fireworks show celebrating Singapore’s first year of independence")>>.
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "began to really like the sound of your mother's voice.">>
<<goto "Age 2">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "discovered the joys of having your toys all to yourself.">>
<<goto "Age 2">>
<</button>>
<<button "Explore your home">>
<<set $player.kMechanical += 1>>
<<set $update to "learned that a small roll of toilet paper is actually made out of a large volume of unrolled toilet paper.">>
<<goto "Age 2">>
<</button>>
<</nobr>>
1967, Singapore.
In the past year, you $update
<<nobr>>
You are now 2 years old and primarily looked after by
<<if $player.rSibs gte 4>>
your elder sister
<<else>>
<<print either("your mother", "your grandparents", "a neighbour")>>
<</if>>.
<</nobr>>
<<nobr>>
You can walk and talk
<<if $player.kIntelli gte 4>>
<<set $player.kIntelli += 1>>
and also know how to read.
<<else>>
but cannot read.
<</if>>
<</nobr>>
<<nobr>>
A few months ago, National Service for male citizens of Singapore became compulsory.
<<if $player.gender eq "M">>
Since you are a boy born in Singapore, you will now have to go through this when you turn 18.
<<else>>
Since you are a girl, you are not affected by this new law.
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "grew much closer to your parents.">>
<<goto "Age 3">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "discovered that your toys can walk and talk if you made them.">>
<<goto "Age 3">>
<</button>>
<<button "Explore your home">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered that wires can be pulled out of sockets.">>
<<goto "Age 3">>
<</button>>
<<if $player.kIntelli gte 5>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "learned to say ee-ei-ee-ei-oh.">>
<<goto "Age 3">>
<</button>>
<</if>>
<</nobr>>
1968, Singapore.
In the past year, you $update
<<nobr>>
You are now 3 years old.
<<if $player.kIntelli gte 5>>
<<set $player.kIntelli += 1>>
You can now read and write.
<<elseif $player.kIntelli gte 4>>
<<set $player.kIntelli += 1>>
You can read but cannot write.
<<else>>
You can neither read nor write.
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "learned a lot about how to be a person from listening to your father.">>
<<goto "Age 4">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "became best friends with your teddy bear.">>
<<goto "Age 4">>
<</button>>
<<button "Explore your home">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered how hard it is to put rice back into its container once you’ve poured it out onto the floor.">>
<<goto "Age 4">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "discovered that your face can look different if you make different shapes with your mouth.">>
<<goto "Age 4">>
<</button>>
<<if $player.kIntelli gte 5>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "learned that brick houses are always better than straw or stick ones.">>
<<goto "Age 4">>
<</button>>
<</if>>
<</nobr>>
1969, Singapore.
In the past year, you $update
<<nobr>>
You are now 4 years old. You speak primarily
<<if $player.race is "Chinese">>
<<print either("Mandarin", "Hokkien", "Cantonese", "Teochew", "Hainanese", "Hakka", "English")>>
<<elseif $player.race is "Malay">>
<<print either("Malay", "English")>>
<<else>>
<<print either("Tamil", "Malayali", "Punjabi", "English")>>
<</if>>
at home.
<</nobr>>
The very first junior college in Singapore, National Junior College opens for top students.
<<nobr>>
<<set _roll1 to random(1, 2)>>
<<if $player.class eq 3>>
<<set $kindergarten to "Y">>
Your parents enrol you in kindergarten because <<print either("they want you to go to junior college", "they want you to have the best education money can buy")>>.
<<elseif $player.class eq 2 and _roll1 eq 1>>
<<set $kindergarten to "Y">>
<<print either("Your parents enrol you in kindergarten because they want you to have more chances than they did", "Your parents enrol you in kindergarten because they want you to go to junior college")>>.
<<elseif $player.class eq 2 and _roll1 eq 2>>
<<print either("Your parents do not enrol you in kindergarten because they do not have enough money", "Your parents do not enrol you in kindergarten because it's not compulsory")>>.
<<else>>
Your parents do not enrol you in kindergarten because <<print either("they don’t have enough money", "it’s not compulsory")>>.
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "learned how to share.">>
<<goto "Age 5">>
<</button>>
<<if $kindergarten eq "Y">>
<<button "Play with schoolmates">>
<<set $player.kSocial += 1>><<set $player.rFriends += 1>>
<<set $update to "learned how to make friends.">>
<<goto "Age 5">>
<</button>>
<</if>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "learned how to travel in your imagination.">>
<<goto "Age 5">>
<</button>>
<<button "Explore your neighbourhood">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered that all homes smell different.">>
<<goto "Age 5">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "learned that you can look taller by just straightening out your back.">>
<<goto "Age 5">>
<</button>>
<<if $player.kIntelli gte 5>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "learned about princesses, princes and happily ever after.">>
<<goto "Age 5">>
<</button>>
<</if>>
<</nobr>>
<<silently>>
<<widget "KinderFriend">>
<<nobr>>
<<set _roll1 to random(1, 2)>>
<<if _roll1 eq 1>>
A boy named <<print either($nameChiM, $nameMalM, $nameIndM)>>.
<<else>>
A girl named <<print either($nameChiF, $nameMalF, $nameIndF)>>.
<</if>>
<</nobr>>
<</widget>>
<</silently>>
1970, Singapore.
In the past year, you $update
<<nobr>>
<<set _roll1 to random(1, 2)>>
You are now 5 years old and
<<if $kindergarten is "Y" and _roll1 is 1>>
enjoy school.
<<elseif $kindergarten is "Y" and _roll1 is 2>>
dislike going to school.
<<elseif _roll1 is 1>>
are more than eager to start going to school.
<<else>>
enjoy playing all day long.
<</if>>
<</nobr>>
<<nobr>>
<<if $kindergarten is "Y" and $player.rFriends gte 3>>
You have made your first best friend at school. <<KinderFriend>>
<<elseif $player.rFriends gte 3>>
You have made your first best friend <<print either("in the neighbourhood playground", "who is the child of a friend of your mother")>>.
<<else>>
<<print either("You notice kids your age are starting to have friends.", "You wonder why you seem to be the only kid your age who doesn’t have a friend.")>>
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "made many memories at home.">>
<<goto "Age 6">>
<</button>>
<<if $kindergarten eq "Y">>
<<button "Play with schoolmates">>
<<set $player.kSocial += 1>><<set $player.rFriends += 1>>
<<set $update to "made many memories at school.">>
<<goto "Age 6">>
<</button>>
<</if>>
<<button "Play with neighbours">>
<<set $player.kSocial += 1>>
<<set $player.rFriends += 1>>
<<set $update to "made many memories with your neighbours.">>
<<goto "Age 6">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "made your first imaginary friend.">>
<<goto "Age 6">>
<</button>>
<<button "Explore your neighbourhood">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered where grasshoppers live.">>
<<goto "Age 6">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "tried to cut your hair yourself multiple times.">>
<<goto "Age 6">>
<</button>>
<<if $player.kIntelli gte 5>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "discovered the joys of Enid Blyton.">>
<<goto "Age 6">>
<</button>>
<</if>>
<</nobr>>
1971, Singapore.
In the past year, you $update
<<nobr>>
You are now 6 years old and
<<if $player.rFamily gte 4>>
extremely close to your parents
<<else>>no longer particularly interested in being close to your parents.
<</if>>
<</nobr>>
Singapore’s first president, Yusof Ishak passed away late last year and now has a second president, obstetrician and gynaecologist, Benjamin Sheares.
The government has also formulated its first concept plan for the city, which includes the location of an international airport at Changi, the construction of a Mass Rapid Transit train system and a network of expressways across the island.
<<nobr>>
To celebrate your 6th birthday, your parents
<<if $player.class is 3>>
drive you to Jurong Drive-In Cinema in their car.
<<elseif $player.class is 1>>
take you to Jurong Drive-In Cinema by bus and make you stand next to hundreds of cars.
<<else>><<print either("drive you to Jurong Drive-In Cinema in their car.", "take you to Jurong Drive-In Cinema by bus and make you stand next to hundreds of cars.")>>
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "took many photographs with your parents.">>
<<goto "Age 7">>
<</button>>
<<if $kindergarten eq "Y">>
<<button "Play with schoolmates">>
<<set $player.kSocial += 1>><<set $player.rFriends += 1>>
<<set $update to "took many photographs with your schoolmates.">>
<<goto "Age 7">>
<</button>>
<</if>>
<<button "Play with neighbours">>
<<set $player.kSocial += 1>>
<<set $player.rFriends += 1>>
<<set $update to "took many photographs with your neighbours.">>
<<goto "Age 7">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "formed your own imaginary gang.">>
<<goto "Age 7">>
<</button>>
<<button "Explore your neighbourhood">>
<<set $player.kMechanical += 1>>
<<set $update to "learned how to make cakes out of mud.">>
<<goto "Age 7">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "dressed up in your parents’ clothes.">>
<<goto "Age 7">>
<</button>>
<<if $player.kIntelli gte 5>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "discovered the joys of Roald Dahl.">>
<<goto "Age 7">>
<</button>>
<</if>>
<<button "Try to earn some money">>
<<set $player.kCreativity += 1>>
<<set $update to "tried to get a job many times but was always told you were too young.">>
<<goto "Age 7">>
<</button>>
<</nobr>>
1972, Singapore.
In the past year, you $update
You are now 7 years old and have been enrolled into $school.
<<nobr>>
You have made $player.rFriends new friends in school and have become one of the
<<if $player.rFriends gte 4>>
most popular
<<else>>
least popular
<</if>>
kids in your class.
<</nobr>>
<<nobr>>
For your 7th birthday, your parents bring you
<<if $player.rSibs gte 1>>
and your siblings
<</if>>
to the new OG Building in Chinatown. They buy you
<<if $player.class eq 3>>
an expensive gift.
<<elseif $player.class eq 2>>
a cheap gift.
<<else>>
nothing.
<</if>>
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
<<nobr>>
The government then introduces a ‘Please Stop At Two’ campaign to encourage parents to have only two children.
<<if $player.siblings gte 4>>
Your elder siblings begin teasing you by saying your parents should have stopped at two.
<</if>>
<<print either("Your parents decide not to have any more children." , "Your parents decide to have more children anyway.")>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Study for school">>
<<set $player.kIntelli += 1>>
<<set $update to "became fluent in written and spoken English.">>
<<goto "Age 8">>
<</button>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "played Pepsi Cola 123 many times with your parents.">>
<<goto "Age 8">>
<</button>>
<<button "Play with schoolmates">>
<<set $player.kSocial += 1>><<set $player.rFriends += 1>>
<<set $update to "played Pepsi Cola 123 many times with your schoolmates.">>
<<goto "Age 8">>
<</button>>
<<button "Play with neighbours">>
<<set $player.kSocial += 1>>
<<set $player.rFriends += 1>>
<<set $update to "played Pepsi Cola 123 many times with your neighbours.">>
<<goto "Age 8">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "began playing with your stationary and pencil box.">>
<<goto "Age 8">>
<</button>>
<<button "Explore your neighbourhood">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered a shortcut between school and home by cutting through your neighbour’s houses.">>
<<goto "Age 8">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "discovered the magic of hair gel.">>
<<goto "Age 8">>
<</button>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "got called a bookworm many times at school.">>
<<goto "Age 8">>
<</button>>
<<button "Try to earn some money">>
<<set $player.kCreativity += 1>>
<<set $update to "learned that you could earn money by selling the sandwiches your mother made for you to your classmates at recess.">>
<<goto "Age 8">>
<</button>>
<</nobr>>
1973, Singapore.
In the past year, you $update
<<nobr>>
You are now 8 years old and
<<if $player.rFriends gte 7>>
one of the most popular kids in class
<<elseif $player.kIntelli gte 6>>
have some of the best grades in class
<<elseif $player.kAttractiveness gte 6>>
have been hearing that you will likely grow up to be very good-looking.
<<else>>
come across as rather average.
<</if>>
<</nobr>>
<<nobr>>
<<set _roll1 to random(1,100)>>
People’s Park Complex, Singapore’s first multi-use building that combines shopping, residential, office and car park facilities under one roof opened two months ago.
<<if _roll1 gte 80>>
You now live there with your parents and siblings.
<</if>>
<</nobr>>
<<nobr>>
On your 8th birthday, your parents bring you
<<if $player.rSibs gte 1>>
and your siblings
<</if>>
to the new National Stadium which opened less than a month ago.
<<set _roll1 to random(1,100)>>
<<if _roll1 gte 90>>
<<set $player.rSibs += 1>>
<br><br>Your younger brother is born.
You now have $player.rSibs siblings in total.
<<elseif _roll1 gte 80>>
<<set $player.rSibs += 1>>
<br><br>Your younger sister is born.
You now have $player.rSibs siblings in total.
<</if>>
<</nobr>>
What would you like to do this year?
<<nobr>>
<<button "Study for school">>
<<set $player.kIntelli += 1>>
<<set $update to "became a Mathematics whiz.">>
<<goto "End">>
<</button>>
<<button "Stick to parents">>
<<set $player.kSocial += 1>><<set $player.rFamily += 1>>
<<set $update to "learned to cook like your parents.">>
<<goto "End">>
<</button>>
<<button "Play with schoolmates">>
<<set $player.kSocial += 1>><<set $player.rFriends += 1>>
<<set $update to "made more new friends in school.">>
<<goto "End">>
<</button>>
<<button "Play with neighbours">>
<<set $player.kSocial += 1>>
<<set $player.rFriends += 1>>
<<set $update to "made more new friends in your neighbourhood.">>
<<goto "End">>
<</button>>
<<button "Play by yourself">>
<<set $player.kCreativity += 1>>
<<set $update to "began singing to yourself often">>
<<goto "End">>
<</button>>
<<button "Explore your neighbourhood">>
<<set $player.kMechanical += 1>>
<<set $update to "discovered all the things fire can burn.">>
<<goto "End">>
<</button>>
<<button "Observe yourself in mirror">>
<<set $player.kAttractiveness += 1>>
<<set $update to "discovered how to make your smile cuter.">>
<<goto "End">>
<</button>>
<<button "Read books">>
<<set $player.kIntelli += 1>>
<<set $update to "began reading Lord of the Rings.">>
<<goto "End">>
<</button>>
<<button "Try to earn some money">>
<<set $player.kCreativity += 1>>
<<set $update to "discovered that you could earn money by selling sandwiches you made by buying a whole loaf of bread and a tub of kaya with your pocket money.">>
<<goto "End">>
<</button>>
<</nobr>>
1974, Singapore.
In the past year, you $update
Unfortunately, this demo has come to an end.
Please head back to your powerpoint to proceed.
Thank you!
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